Jonathan BENAINOUS
Lead Material Artist @Lightspeed L.A. | CEO at Vessel Forge
0
Portfolio
Resume
Store
Prints
Portfolio
Resume
Store
Prints
Cart
0
Gumroad
Artstation Learning
Materials
Substance Signature Collection
Sci-Fi Helmet
Interview/Articles
3D Artist Magazine/Tutorials
Gotham Knights
Assassin's Creed Odyssey
Ghost Recon Wildlands
Horizon Zero Dawn
Beyond Two Souls
Announcement - Launching Vessel Forge!
GDC 2023 Presentation - The Material Art of The Last of Us Part I - by Jonathan BENAINOUS
Designing the Post-Pandemic: Material Creation on The Last of Us Part I - by Jonathan BENAINOUS
The Last of Us Part I - Museum Inerior Materials - by Jonathan BENAINOUS
The Last of Us Part I - Museum Exterior Materials - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Materials - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Nurses Hall Materials - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Stained Glass Materials - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Memorial Hall Materials - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Building Materials [PartI] - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Building Materials [Part II] - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Exterior [Part I] - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Exterior [Part II] - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Memorial Hall - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Nurses Hall - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Senate Chamber & Reading Room - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Main Hall & Offices - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Stairwell - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Lower Display Hall - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Interior Doric Hall - by Jonathan BENAINOUS
The Last of Us Part I - Capitol Exterior End - by Jonathan BENAINOUS
The Last of Us Part I - Subway Station [Part I] - by Jonathan BENAINOUS
The Last of Us Part I - Subway Station [Part II] - by Jonathan BENAINOUS
The Last of Us Part I - Boston Museum Exterior - by Jonathan BENAINOUS
The Last of Us Part I - Boston Museum Basement - by Jonathan BENAINOUS
The Last of Us Part I - Boston Museum Upper Floor - by Jonathan BENAINOUS
The Last of Us Part I - Boston Museum Penthouse - by Jonathan BENAINOUS
The Last of Us Part I - Military Confrontation - In Game Cut-Scene
The Last of Us Part I - Joel Grieves - In Game Cut-Scene
The Last of Us Part I - Launch Trailer
The Last of Us Part I - Announcement Trailer
Gotham Knights - Urban Materials - by Jonathan BENAINOUS
Gotham Knights - Sci-Fi Materials - by Jonathan BENAINOUS
Gotham Knights - Elliot Center Materials - by Jonathan BENAINOUS
Gotham Knights - Architectural Materials - by Jonathan BENAINOUS
Gotham Knights - Industrial Materials - by Jonathan BENAINOUS
Gotham Knights - Interior Materials - by Jonathan BENAINOUS
Vikings Tribute - Substance Designer - by Jonathan BENAINOUS
Artstation Learning - Creating a Viking Scene with Marmoset Toolbag - by Jonathan BENAINOUS
Artstation Learning - Creating a Viking Shield with Substance Designer - by Jonathan BENAINOUS
Artstation Learning - Creating a Viking Sword with Substance Designer - by Jonathan BENAINOUS
GDC 2021 Presentation - by Jonathan BENAINOUS
Experience Points Podcast - The Art of Materials - Jonathan BENAINOUS
Game Dev Discussion - Ep. 43 - Jonathan BENAINOUS
GDC 2019 Presentation - by Jonathan BENAINOUS
Substance Signature Livestream by Jonathan BENAINOUS
Substance Signature - Victorian Office / Environment Art - by Jonathan BENAINOUS
Substance Signature - Victorian Bookshelf - by Jonathan BENAINOUS
Substance Signature - Victorian Wood Ceiling - by Jonathan BENAINOUS
Substance Signature - Chesterfield - by Jonathan BENAINOUS
Substance Signature - Aremberg Parquet - by Jonathan BENAINOUS
Substance Signature - Victorian Wall Fabric - by Jonathan BENAINOUS
Substance Signature - Art Deco Corridor / Environment Art - by Jonathan BENAINOUS
Substance Signature - Art Deco Elevator Door - by Jonathan BENAINOUS
Substance Signature - Art Deco Lobby Marble Floor - by Jonathan BENAINOUS
Substance Signature - Art Deco Elevator Interior Wall - by Jonathan BENAINOUS
Substance Signature - Art Deco Lobby Ceiling - by Jonathan BENAINOUS
Substance Signature - Art Deco Corridor Marble Floor - by Jonathan BENAINOUS
Substance Signature - Haussmannian Building / Environment Art - by Jonathan BENAINOUS
Substance Signature - Haussmannian Door - by Jonathan BENAINOUS
Substance Signature - Parisian Sidewalk - by Jonathan BENAINOUS
Substance Signature - Haussmannian Building Facade - by Jonathan BENAINOUS
Substance Signature - Parisian Cobblestone - by Jonathan BENAINOUS
Substance Signature - Haussmannian Zinc Roof - by Jonathan BENAINOUS
Sci-Fi Panels - Substance Designer - by Jonathan BENAINOUS
Damaged Wall / Wolfenstein Tribute - Substance Designer - by Jonathan BENAINOUS
Forest Ground - Substance Designer - by Jonathan BENAINOUS
Baroque Ceiling - Substance Designer - by Jonathan BENAINOUS
Snowy Rock Slope - Substance Designer - by Jonathan BENAINOUS
Desert Rocks - Substance Designer - by Jonathan BENAINOUS
Procedural Ornate Column - Substance Designer - by Jonathan BENAINOUS
Procedural Leaf Generator - Substance Designer - by Jonathan BENAINOUS
Procedural Brick Study - Substance Designer - by Jonathan BENAINOUS
Substance Sci-Fi Panels on Gumroad - by Jonathan BENAINOUS
Substance Damaged Wall on Gumroad - by Jonathan BENAINOUS
Substance Baroque Ceiling on Gumroad - by Jonathan BENAINOUS
Substance Snowy Rock Slope on Gumroad - by Jonathan BENAINOUS
Substance Desert Rocks on Gumroad - by Jonathan BENAINOUS
Substance Ornate Column on Gumroad - by Jonathan BENAINOUS
Showreel 2019 - by Jonathan BENAINOUS
Marmoset Interview / Breakdown - Creating a video presentation using Toolbag
80.lvl Article - Material Production for Assassin's Creed Odyssey
80.lvl Article - Foliage Generation in Substance Designer
Baroque Ceiling Tutorial - Substance Academy - by Jonathan BENAINOUS
Desert Rocks Tutorial - Substance Academy - by Jonathan BENAINOUS
Sci-Fi Helmet - Real Time Version - by Jonathan BENAINOUS
Sci-Fi Helmet - by Jonathan BENAINOUS
Neon Genesis Evangelion - Eva Unit-01
Taurus Raging Bull - Substance Painter - by Jonathan BENAINOUS
3D Artist - issue 130 - 10-Year Anniversary - by Jonathan BENAINOUS
3D Artist - issue 121 - Create a detailed Baroque Ceiling - by Jonathan BENAINOUS
3D Artist - issue 105 - Create an HD weapon for games - by Jonathan BENAINOUS
3D Artist - issue 113 - Procedural Ornate Column - by Jonathan BENAINOUS
3D Artist - issue 100 - 100 Influential Artists - by Jonathan BENAINOUS
3D Artist - issue 92 - Create an HD Game Asset textured in Substance - by Jonathan BENAINOUS
3D Artist - issue 84 - Design a hard surface helmet in Zbrush - by Jonathan BENAINOUS
Gotham Knights - World Premiere Trailer
Gotham Knights - Official Gameplay Walkthrough
Assassin's Creed Odyssey - Weapon Creation - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Present Day Materials - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Minoan Palace Materials [Part1] - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Minoan Palace Materials [Part2] - by Jonathan BENAINOUS
Assassin's Creed Odyssey - First Civilization Materials - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Biome Materials - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Present Day Environment Art - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Minoan Palace Environment Art - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Atlantis Environment Art - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Medusa's Lair Environment Art - by Jonathan BENAINOUS
Assassin's Creed Odyssey - Minotaur's Lair Environment Art - by Jonathan BENAINOUS
Beyond: Two Souls - Environment Art - by Jonathan BENAINOUS
Horizon Zero Dawn - Environment Art - by Jonathan BENAINOUS
Ghost Recon: Wildlands - San Mateo - Santa Blanca Main Base
Ghost Recon Wildlands - Rock Sculpting
Ghost Recon: Wildlands - San Mateo - La Carcel del Pueblo
Ghost Recon Wildlands - San Mateo - Rosario Prison Village
Ghost Recon Wildlands - San Mateo - Sicario House
Ghost Recon Wildlands - San Mateo - Wild Locations
Ghost Recon: Wildlands - Agua Verde - Carzita Island
Ghost Recon: Wildlands - Agua Verde - Lieutenant Villa Kantuta & Tajibo
Ghost Recon: Wildlands - Agua Verde - Resort Paraiso
Ghost Recon: Wildlands - Agua Verde - Casino Paraiso
Ghost Recon: Wildlands - Agua Verde - Santa Blanca Outpost
Ghost Recon: Wildlands - Agua Verde - Santa Blanca Main Base
Ghost Recon: Wildlands - Agua Verde - Cocaine Paste Hideout
Ghost Recon Wildlands - Mojocoyo - Santa Blanca Outpost
Ghost Recon: Wildlands - Barvechos - Silver Mine
Ghost Recon: Wildlands - Barvechos - Nidia Flores Mansion
Ghost Recon: Wildlands - Agua Verde - Santa Blanca Outpost 1 & 2
Ghost Recon: Wildlands - Barvechos - Wild Location & Pulpo Outpost
Report User